Brain–computer interface – Wikipedia, the free encyclopedia
A brain–computer interface (BCI), sometimes called a mind-machine interface (MMI), direct neural interface (DNI), orbrain–machine interface (BMI), is a direct communication pathway between the brain and an external device. BCIs are often directed at assisting, augmenting, or repairing human cognitive or sensory-motor functions.
Research on BCIs began in the 1970s at the University of California, Los Angeles (UCLA) under a grant from the National Science Foundation, followed by a contract from DARPA. The papers published after this research also mark the first appearance of the expression brain–computer interface in scientific literature.
Braid is played by solving physical puzzles in a standard platform game environment.
The player controls the protagonist Tim as he runs, jumps, and climbs across the game’s levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms.
A defining game element is the player’s unlimited ability to reverse time and “rewind” actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim’s house; the player can return to any world previously visited to attempt to solve puzzles they missed.
Each world has its own time-based game mechanic.
via Braid (video game) – Wikipedia, the free encyclopedia.
Structuralists view society and its rules as expressions of deep structures, often binary codes, that express our primary natures.
structuralism: art as not autonomous.
Structuralists view society and its rules as expressions of deep structures, often binary codes, that express our primary natures. A systematic study of such codes is semiotics, which was later hijacked by Poststructuralists as evidence that language alone provides a true reality.
Continue reading “structuralism: art as not autonomous”