‘Super Mario Maker’ And the User-Generated Content Playground | Inverse

‘Super Mario Maker’ And the User-Generated Content Playground | Inverse

By far the greatest gift the internet has given our species is collaboration. Sharing work over thousands of miles away has made our big world just a wee bit smaller and intimate.

Video games have evolved with sandbox creation tools faster than any other form of entertainment. Players were modding Doom way before YouTube and Joseph Gordon-Levitt’s collaborative filmmaking platform hitRECord. But Super Mario Maker, which comes as a ready-to-tinker toolbox, seems exactly what we have been getting to all along.

It began with modding PC games in the early ‘90s, a hobby equal to automotive geeks tricking out their cars but way dorkier, and continues to thrive today. Entirely new games like Team Fortress were crafted from ripping apart Quake — like making Eve out of Adam’s rib (that shit’s sexist, btw). In recent years, dozens of games have included robust creation spaces within the games themselves.

Braid (video game) – Wikipedia, the free encyclopedia

Braid is played by solving physical puzzles in a standard platform game environment.

The player controls the protagonist Tim as he runs, jumps, and climbs across the game’s levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms.

A defining game element is the player’s unlimited ability to reverse time and “rewind” actions, even after dying. The game is divided into six worlds, which are experienced sequentially and can be entered from different rooms of Tim’s house; the player can return to any world previously visited to attempt to solve puzzles they missed.

Each world has its own time-based game mechanic.

via Braid (video game) – Wikipedia, the free encyclopedia.